Wednesday, February 28, 2018

Mega Man ZX Part 2

Difficulties and Stats

Novice
Level cap 60
Four Bar upgrades
MAX STAT 30
LIFE 16 to 32
BIOMETAL 16 to 32
Lives 4
Double EXP

Intermediate
Level cap 60
Two Bar upgrades
MAX STAT 20
LIFE 16 to 32
BIOMETAL 8 to 32
Lives 2

Advanced
Leval cap 30
No Bar upgrades
MAX STAT 10
LIFE 12 to 16
BIOMETAL 4 to 16
Lives 2
Many EXP for leveling up

Superior
Leval cap 1
No Bar upgrades
MAX STAT 1~2
LIFE 12
BIOMETAL 4
Lives 1
No leveling up

Bar upgrade is x2 and x3. x3 is required two x2.
Novice requires one, Intermediate requires two. Total four in game.

Prometheus
ATK *** (Easy *****, Hard **)
DEF ** (Easy ***, Hard *)
SPD ** (Easy ****, Hard *)

Pandora
ATK ** (Easy ***, Hard *)
DEF *** (Easy *****, Hard **)
SPD ** (Easy ****, Hard *)

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Model List

Prometheus:
Re  C HC FC LC PC KC OC
 1  2  3  4  5  6  7  8
Pandora:
Hu  I HI FI LI PI EI OI
 1  2  3  4  5  6  7  8

1~8 models have own icon, not named as alphabet.

Prometheus/Pandora
C/I: C/I Saber, C/I Buster
H: Short and Long Saber
F: Knuckle Buster L and R
L: Halbert
P: Kunai
K/E: Laser Cannon (KC), Rapier (EI)
O: OC/OI Saber, OC/OI Buster
1: Flame Pseudoroid 1
2: Ice Pseudoroid 1
3: Thunder Pseudoroid 1
4: Neutral Pseudoroid 1
5: Flame Pseudoroid 2
6: Ice Pseudoroid 2
7: Thunder Pseudoroid 2
8: Neutral Pseudoroid 2
Can use Overdrive.

EX Skills (C/I)
Flame Downward
Ice Throw
Thunder Uppercut
Ghost Slice
Blaze Storm
Snowball
Cloud Shot
Leaf Burst

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Bar Color
Life: Yellow -> Green -> White
Biometal: Green -> Blue -> Black
Enemy Life: Yellow -> Cyan -> White -> Purple